The gold wow classic developer said that

  • In a discussion post, the gold wow classic developer said that as power creeping continues in WoW, the"dominant tactic" for scenarios in dungeons and questing has been to pull larger and larger groups of enemies to cleave down all at once.

    The plan, while successful, has made the match lose some degree of nuance for it. In the end, it's made it hard for several classes to discover a part in instances. "In Shadowlands, we are taking a look at changes that would broaden the area of tactical options, and in the process, more clearly differentiate the strengths of courses in a variety of AoE situations," Blizzard said. "For example, we'd love to see Outlaw Rogues or Fury Warriors excel in scenarios with four to five goals in close proximity to one another, although ranged casters like Frost Mages or Affliction Warlocks work better in sustained damage against groups of five or more goals."

    Blizzard also explained that for many players who don't attempt to fight more than just five or so enemies at one timethey won't feel much of a change at all for their gameplay. However, with one quick look at the Mythic Dungeon International, it is apparent that larger pulls, particularly in timed dungeons, have become the standard. Blizzard's article implies that the programmer is seeking to make attracts of 10 to 20 enemies in a time"more threatening engagements."

    While the possible changes could be viewed as a way to mywowgold wow classic gold fight the energy creep of AoE over the past 15 years, many pros, including Maximum, aren't happy with Blizzard's explanation. "I feel like this is just one more step along the road of slowing the game down, eliminating snapshotting, and adding GCD's, which is bridging the gap between good and bad players," he explained.

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